← Back to Work
UX Case Study · COGS 127 · Apr – Jun 2026

Fixing Their App So
You Can Eat

A UCSD group project adding a new allergen-specific filter to Google Maps, reducing the research burden on the 50%+ of U.S. households navigating food allergies and special diets.

RoleUX Research & Design
TeamGroup Project, UCSD COGS 127
TimelineApr – Jun 2026
ToolsFigma, Google Surveys
Early concept screen by Mason

The Problem

Over 50% of U.S. households include someone with a dietary restriction (NIH, 2022), and 70% of Americans eat out regularly (YouGov, 2024). For those with restrictions, the simple act of picking a place to eat becomes a nontrivial task.

We're proposing a new filter inside Google Maps that:

  • Filters restaurants by specific allergens and diets (peanut, soy, gluten, dairy, halal, kosher, vegan, etc.)
  • Highlights possible menu items for each restaurant

Saving time and improving accessibility.

Business Impact

With over 50% of households reporting to have some sort of dietary restriction or allergy, there is a large demographic for this solution. According to Nielsen, ~66% of consumers value transparency in their food ingredients, many of which are due to allergen concerns (FMI & NielsenIQ, 2021). With these metrics combined, it's clear there is a market for our design.

Accessible Options section on restaurant listing

Adding a new section for users to get a quick idea of potential options already cuts down so much time from their search.

Starting with… User Research

Surveyed user needs:

  • Faster menu checking
  • Saved allergen profiles
  • Ease of use

Users can end up spending long periods of time just looking for a restaurant or appropriate menu item, making a quick, reliable solution very useful.

Where The System Falls Short

Beyond a lack of information from Google Maps, we also saw a major breakdown in trust between the user and the restaurant.

Interviewees had problems with:

  • A server assuming an item didn't have soy, causing the person to have an allergic reaction
  • Boba shops not differentiating ingredients (like milk powder vs. whole milk) in their signage

Unfortunately there can be fundamental issues residing in the system's method for providing a safe dining experience, issues that could be partially addressed by having a standard for checking allergens beforehand through an app.

So What Do We Do?

  • Add our new filter amongst the existing filters
  • Indicate it is a dropdown menu with the intuitive arrow icon

*Some designs will change; final designs can be seen at the top and bottom of this page.

The user selects their specific restrictions. Initial designs were split on using block or slider formats (the sliders also categorizing the restrictions), the cross-contamination slider adds an extra layer of accessibility control for certain users.

Refined dietary restrictions block-button screen

Initial Design Feedback

Users preferred the simplicity of the block buttons. They also preferred category sorting (intolerances, lifestyle), and we changed the cross-contamination slider's color to better indicate its on-off state.

Quick note: a restaurant may have gluten free items on its menu and therefore appear in the search results. However, that restaurant could qualify simply because it has small food items such as sides or snacks, and may not be sufficient enough for a person looking to enjoy a full meal.

After entering their filters, the user receives a list of possible restaurants. Each restaurant has an "Accessible Options" box to give users an idea of potential food items, reducing time spent scanning individual menus. This step changed "Menu Highlights" to "Accessible Options" for better clarity, redesigned the Dietary Filter button to be more consistent with Google's own design language, and omitted the "Vegetarian" title to reduce visual clutter.

Restaurant list with Accessible Options box

When clicking on a specific restaurant, the Google AI can assist in checking the dietary accessibility of a restaurant. The Accessible Options list is more extensive and more easily readable, and from that list, the user can choose to look at the entire menu using the arrow button.

Restaurant detail page with expanded Accessible Options and AI assistant

The Takeaway

Our users do in fact have real concerns about restaurant searching, whether it be as simple as saving some time looking through menus to being confident that the food is safely served. Our design aims to minimize these problems and allow people to search for places to eat quickly and assuredly, having tools to help guide safe and accommodating decision-making.

Full dietary filter flow, from search to accessible options
← All WorkBack to Portfolio Next Project →Building a World for Cataclysm
← Back to Work
Web Design · Contract Work · 2026

A World Worth
Backing

Building the pre-launch marketing site for ELSWARE's debut tabletop RPG, Cataclysm, turning a post-apocalyptic world of seven fractured regions into an interactive experience for future Kickstarter backers.

RoleSolo Web Designer
ClientELSWARE LLC
Timeline2026
ToolsClaude Design

The Brief

ELSWARE, a small, player-founded studio building Cataclysm, a tabletop RPG set in seven fractured regions, had no digital presence at all. No website, no brand system, nothing a future Kickstarter backer could land on to learn what the game even was.

All I was handed was the artwork: region concept art, lore fragments, and a physical/digital game kit still in development, no copy deck, no sitemap, no design brief. Before touching any tool, I wrote my own set of design notes: what each region needed to communicate, how the kit should be pitched, what a first-time visitor needed to feel by the time they hit the fold.

Those notes became the brief I fed into Claude to build the site, no developer, no agency, no budget beyond a Claude Pro subscription. Every layout decision below traces back to a single question: what does a stranger need to see, in what order, to go from "never heard of this" to "I'd back this"?

The finished Cataclysm homepage

The finished site, live today.

The seven regions were the heart of the pitch, so I placed them right where a visitor's eye lands first: a rotating hero carousel up top cycling through each region's environment art, doing the emotional work before a single word of copy has to.

Building the World

The grid of region cards comes right after, while that atmosphere is still fresh, turning the feeling the carousel just built into something scannable.

Seven regions grid on the live site

The seven regions grid on the finished site.

Each card expands into its full detail view in place rather than linking to a new page, so a visitor never loses their spot in the grid, they can dip into one region's lore and pop right back out. Every region also needed its own visual identity within one system, a diesel-punk, weathered aesthetic (deep charcoals, warm rust orange, Oswald condensed type) that flexes per-region with an accent color, so The Verdants reads distinctly from Gearmelt Heaps or the Murkpools while the page still holds together as one world.

Region detail modal on the live site

The detail view surfaces dweller traits and lore only when someone asks for them, keeping the grid itself uncluttered.

Discover Cataclysm, Selling the Kit

The world intro sits directly under the hero on purpose, once someone's emotionally bought into the setting, the very next thing they should learn is how they'd actually play it. That's why the Digitally/Physically split comes immediately after: it answers the practical "what am I even getting" question before a visitor has time to lose interest.

Since the game kit itself was the primary Kickstarter reward, its pricing card sits right under that split rather than buried further down the page. A backer shouldn't have to scroll and hunt to find the one thing they're actually being asked to pay for.

Discover Cataclysm section on the live site

On the Live Site, Backing the Kickstarter

Every section before this one is building toward a single decision, so the Kickstarter callout is placed as the page's last stop rather than competing for attention earlier. The accent orange used on its button is reserved only for this kind of call to action elsewhere on the page, so by the time someone reaches it, that color already means "take this step."

Back Cataclysm on Kickstarter section

The Result

ELSWARE went from having zero digital presence to a fully functional site, built entirely from a stack of concept art and my own design notes, for the cost of a Claude Pro subscription. No developer hired, no agency retainer, no design software license.

That's the part of this project worth underlining: a small, pre-revenue studio now has the same caliber of launch site that would normally cost thousands and take a team weeks, and they can point backers to it today. The site is what turns Cataclysm from an idea in someone's notes into something a stranger can land on, understand, and choose to fund.

Gave ELSWARE a digital presence where none existed before.
Turned raw concept art and a set of design notes into a fully built, live website, no other paid tools or hires involved.
Proved how low the barrier now is to launching a professional site, a Claude Pro subscription instead of a dev budget.
Gives ELSWARE a live site ready to send backers to when the Kickstarter goes live.
← PreviousFixing an App So You Can Eat Next Project →Texas 3D Laser
Based in California

UI/UX & Web
Designer

Startup contract work, case studies, and everything in between, building experiences that look polished and feel right.

Asher Hardy
UI/UX Design· Web Design· Branding Systems· Cognitive Science· Creative Direction· Digital Storytelling· UC San Diego· UI/UX Design· Web Design· Branding Systems· Cognitive Science· Creative Direction· Digital Storytelling· UC San Diego·
Selected Work
Google Maps case study
UX Case Study · Google Maps

Fixing an App So You Can Eat

Designing a dietary restriction filter for Google Maps, helping people with food needs find somewhere safe to eat.

View case study →
ELSWARE Cataclysm site
Web Design · ELSWARE

Building a World for Cataclysm

Pre-launch marketing site for a tabletop RPG startup, turning a seven-region post-apocalyptic world into an interactive experience for backers.

View case study →
Texas 3D Laser
Web Design · Texas 3D Laser

A Digital Genesis for a Contractor

First-ever website for an Austin laser modeling company, designed consumer-first.

View case study →
Wayfarer prototype
Bootcamp · Design Lab

Design Lab + Wayfarer Travel Mockup

Functional prototype for a fictional travel company, built during 80+ hours of certified coursework.

View project →
Product Teardown · Spotify

Spotify Teardown

A deep-dive critique and analysis of Spotify's interface patterns and user flows.

View teardown →
Arkangels website mockup
Web Design · Music

The Arkangels' Website

Band website design merging visual identity with digital storytelling.

View project →
Arkangels poster
Print Design · Music

The Arkangels' Posters

Gig poster series bringing the band's visual identity to physical print.

View posters →
About Me

Design at the intersection of cognition and culture

Hi, I'm Asher, a UI/UX designer and creative problem solver who's just finished a degree in Cognitive Science with a specialization in Design & Interaction at UC San Diego.

My work lives at the intersection of visual design, human behavior, music culture, and digital storytelling. I build experiences that look polished and feel intuitive, whether that's a UX case study, a live band website, or a full branding system.

Right now I'm looking for internship and early-career opportunities where I can bring strong visual thinking, adaptability, and creative energy to a team.

Download Résumé ↗
Figma UX Research Prototyping Branding HTML/CSS Web Design Cognitive Science Creative Direction
Education
UC San Diego
B.S. Cognitive Science, Design & Interaction
Sept 2022 – June 2026
Focus Areas
UI/UX Design · Web Design
Creative Technology · Branding
Experience
Startup Contract Work
Website design, branding systems, UX case studies, live production environments, and creative direction for music projects.
Availability
Open to internships & early-career roles
California-based, remote-friendly

Let's make something
worth seeing.

← Back to Work
Web Design · Contract Work · Jan – Mar 2026

A Digital Genesis for
a Contractor

We start with a contracting company attempting to move into the laser measuring industry, requiring a website to advertise and legitimize its business.

RoleSolo Web Designer
ClientTexas 3D Laser (Austin, TX)
TimelineJan – Mar 2026

My Role

Jan 2026

I was asked to create and maintain a website for a single company. No guidance. No template. Full freedom.

The company founder only asked that it look nice and be functional: customers should be able to do everything through the website, and potential clients could find it through a web search.

I was given the Wix account access and provided with preexisting logos and a few images, all the rest being designed and sourced by myself.

The header allowed users to quickly navigate (specifically to the consultation), improving efficiency and minimizing searching for the desired section.

Site header navigation with Free Consultation button

Text-Only Outline

~1 day

I believe all good work starts with a clear direction, often best formed with the use of an outline. Before I designed anything visually, I needed the information and ideas written out so I could both edit the information quickly and lay out the page textually.

Every user enters a website with some goal in mind, typically to gather information or (in a business context) receive a service. I wanted to present information clearly and quickly to answer most questions before a user may even have them, writing in my outline what specific questions a user may have about our company, and how the site would answer them.

Overall, this outline allowed me to have a general idea about both the website's presented information and the general flow of the user's experience.

UI/UX Planning

~1 week

I prioritized two things with this website: ease of use and minimalism. Since I wasn't working with a team and the website didn't require much functionality, I kept it all to one page, ensuring a user wouldn't be too overwhelmed with information.

I focused on three things:

  • Outlining the purpose of the service
  • Explaining the results and deliverables to clients
  • Creating a simple contact card

All of this would be contained to the home page and presented quickly so users would be able to easily navigate and understand the company's service.

The Final Layout

~2 weeks

So it's time to finally put the plan into motion. I divided the site into 5 basic sections + header & footer, moving from the most general information at the top to the most specific near the bottom. Additionally, I wanted a button that takes the user right to the contact form in case they weren't interested in any of the reading (saves them scrolling down). It's a small convenience but I always admire when a website allows you to quickly reach your destination instead of having to peruse it and take up precious seconds.

Hero section introducing 3D Laser Scanning Services

Moving on, we need to show the user that we've got something serious going on. Here, I emphasize the Leica BLK 360 to give the service some ethos and potentially give an unfamiliar product (Texas 3D Laser) a familiar tool (the BLK 360), utilizing the large photo and color inversion to make this section unique amongst the others.

Powered by the Leica BLK 360 section with color inversion

Often times, a user may be browsing a website to get a better understanding of if a service can be of use to their situation. I've gathered a list of common instances where laser measurements may be useful for a client and provided helpful images and descriptions to intuitively display Texas 3D Laser's potential projects. The list came from doing research on what similar companies offer and collecting information from our company's general contractor (very important to compare to other sites).

Services section: Residential, Commercial, As-Built Survey, Industrial and More Everything You Need section detailing file formats, speed, and quality

The Result

The initial intent with the website was to facilitate company business through a more professional means than word of mouth, while also organizing clients in a more logistical way through the contact card. Additionally, the website needed to be found through a search engine so new clients could be attracted.

Both of these goals were accomplished: the clientele could easily indicate their interest in the service using the website, and potential clients can find the company easily just by searching for key words.

Most of the client information will be gathered during the consultation. Therefore the contact card is short and simple to ensure clients have no problem filling it out.

Consultation contact form

Simple keywords prompt Google to show our website above other competing websites in the Texas area.

Google search results showing texas3dlaser.com ranking first Site footer with location, phone, email, and logo

Outcome

Texas 3D Laser finished live website

The finished, live site at texas3dlaser.com

Both primary goals were achieved: the website became the main channel for existing clients to formally indicate project interest, and the site is now discoverable via organic search for laser modeling and 3D scanning services in Austin. The client reported inbound contact from the site within the first month of launch.

← PreviousBuilding a World for Cataclysm Next Project →Design Lab + Wayfarer
← Back to Work
Bootcamp · Design Lab Certification

Design Lab Boot Camp
+ Wayfarer

A functional website prototype for a fictional travel company, built while completing a 3-month design certification covering over 80 hours of UX coursework.

RoleStudent Designer
CourseDesign Lab Boot Camp
Duration8 weeks · 80+ hours
OutputFigma Prototype

The Project

Wayfarer is a fictional travel agency prototype created as the capstone for Design Lab's UX boot camp. For 8 weeks I worked through an asynchronous course covering typography, responsive design, functional prototyping in Figma, and mentor review sessions.

Wayfarer felt like it needed a warm color theme with bright, sunny imagery to get users excited about future travels. The design process started with hand-drawn sketches, thinking about the user perspective first.

Sketches & Process

The course encouraged starting with hand-drawn sketches before jumping to Figma, a discipline I've brought into all subsequent work.

Wayfarer sketches 1 Wayfarer sketches 2 Wayfarer prototype screen

Certification

Upon completing the course and prototype, I received a formal UX Academy Foundations certification from Design Lab covering UI principles, existing design research, Figma prototyping, and mentor-reviewed deliverables.

UX Academy Foundations Certificate

Key Takeaways

Wayfarer was less about the fictional client and more about building repeatable habits: sketch before opening Figma, write down assumptions before designing around them, and get a second pair of eyes before calling anything final. Those habits show up in every case study on this site that came after it.

← PreviousTexas 3D Laser Next Project →Spotify Teardown
← Back to Work
Product Teardown · Analysis

Spotify
Teardown

A structured critique of Spotify's interface, examining what works, what doesn't, and where the experience leaves users behind.

TypeProduct Teardown
ProductSpotify (Mobile & Desktop)

What I Examined

Navigation structure

How Spotify's bottom nav has evolved, and whether the shift from 5 tabs to 3 changed discoverability for podcasts and audiobooks.

Discovery flows

The tension between algorithmic recommendation and intentional browsing, whether the current UI serves both or favors one at the expense of the other.

Information density

How Spotify manages large libraries, playlist management, liked songs, and the cognitive load of organizing music at scale.

Cross-platform consistency

Where mobile and desktop diverge in interaction model, and whether those divergences feel intentional or accidental.

My Approach

I treated this less like a listicle of complaints and more like a heuristic evaluation, logging real listening sessions on mobile and desktop, screen-recording common tasks (finding a saved song, building a playlist, discovering something new), and comparing against Apple Music and YouTube Music as reference points. Every critique needed to point to a specific interaction, not just a feeling.

The goal wasn't to "fix" Spotify, it was to practice looking at a mature, heavily-used product with fresh eyes and articulate why certain decisions work and others don't.

View the Full Analysis

The complete teardown is documented in a Google Drive folder with annotated screenshots, written critique, and proposed redesign directions.

Open Full Teardown ↗
← PreviousDesign Lab + Wayfarer Next Project →The Arkangels' Website
← Back to Work
Web Design · Music & Branding · 2023

The Arkangels'
Website

A design concept for my band The Arkangels, an early project I look back on to see how far I've come as a designer.

RoleDesigner & Creative Director
ClientThe Arkangels
Year2023
ToolsFigma
The Arkangels website mockup

The Project

I designed this in 2023 when I was just getting into UI/UX and Figma, a rudimentary concept for what The Arkangels' website could look like. I look back on it now as a clear marker of how far I've developed as a designer.

Personal note: This project sits at the overlap of my two main creative worlds, design and music. Being inside both made it easier to make decisions with conviction, rather than designing from the outside in.

Design Approach

Identity-first layout

A band website needs to communicate personality and energy before information. Typography, color, spacing, and imagery were all chosen to reflect the band's character rather than generic conventions.

Digital storytelling

Beyond just listing shows and music, the structure aimed to tell the band's story, who they are, where they've been, what they're building.

Visual Identity

The band's sound sits somewhere between heavy and melodic, so the visual language needed to hold both: dark backgrounds with bursts of warm color, bold condensed type for the name, and looser accents for lyrics and quotes. I pulled from gig poster and album-art conventions rather than typical band-website templates, since most of what existed at the time felt more like a corporate landing page than a reflection of the music.

← PreviousSpotify Teardown Next Project →The Arkangels' Posters
← Back to Work
Print Design · Music

The Arkangels'
Posters

A gig poster series advertising The Arkangels' concerts and events, designed in Canva and Photoshop to bring the band's identity into the physical world.

RoleDesigner & Creative Director
MediumPrint / Gig Posters
ToolsCanva, Photoshop

The Poster Series

A few posters made to advertise my band and promote past concerts and events. Designing for print after working primarily in digital is a discipline shift, constraints change, the viewing context changes, and the permanence of the medium demands a different kind of intentionality.

Arkangels gig poster 1 Arkangels shirt design Arkangels poster 2 The Arkangels 2 poster

On print design: Designing for something physical, something that gets stapled to a telephone pole or pinned to a venue wall, creates a different kind of accountability than designing for screens. The constraints are different but the craft standard is the same.

From Concept to Print

Each poster started as a rough type sketch, testing how the band's name could anchor a layout before any imagery came in. I built variations quickly in Canva, then moved final files into Photoshop for color grading, texture, and print-ready export (bleed, CMYK conversion, resolution checks) so nothing fell apart at the print shop.

Because these were meant to be seen from a distance, taped to a wall, glanced at while walking by, legibility at a low information density mattered more here than in almost any other project on this site.

← PreviousThe Arkangels' Website All Work →Back to Portfolio